Overview
T-Splines for Rhino helps designers easily create and edit fluid, organic shapes for design and manufacturing.
This plugin, tightly integrated with Rhino 4, adds a suite of new surfacing tools to help designers speed up their design time, accomplish tasks that would be tedious or difficult in Rhino, and translate between subdivision surface modeling programs and Rhino
Key Features
Easily create and modify freeform and organic designs
- Model shapes of any complexity as a single smooth, fluid water-tight surface.
- Work with polygonal modeling, box modeling and direct surface editing and definition tools interchangeably.
- Complete design freedom to create shapes meeting aesthetic and manufacturing requirements.
- Create more design variations in less time.
- Create non-rectangular surfaces and break free from the limitations of traditional NURBS surface modeling
Add control only where you need it
- A patented surface modeling technology allows designers for the first time to add local detail and control only where needed in a single surface.
- T-Splines surfaces typically have 50-70% less control points than the equivalent NURBS surface, allowing for faster and more controlled direct editing and shape optimization.
Create production quality manufacturable surfaces
- T-Splines surfaces are watertight and very easy to smooth, making them ideal for analysis and manufacturing.
- Model a complete shape as a single fluid and continuous surface, eliminating the need to match continuity across patch boundaries.
Fully compatible with your design workflows and industry standards.
- 100% NURBS compatible to create gap-free continuous manufacturable surface models
- Easy integration into existing design processes and workflows, with seamless transfer of designs to engineering and manufacturing.
- Far more efficient conversion of designs to NURBS than from sub-division or polygonal modelers, resulting on average in 60-70% less NURBS patches for the same surface.
- Certified Plug-in integrations for Rhino 3D and Maya
- T-Splines bridges gaps between popular polygonal modeling capabilities and traditional NURBS modeling.
Breakthrough patented technology
- The first true alternative to NURBs based modeling, invented by computer graphics industry pioneers.
- A new generation of 3D surface modeling capabilities allow you to break free from long standing limitations of NURBS such as:
- Rectangular surface patches, forcing users to break models into many individual patches.
- Uniform grid of UV curves, forcing a uniform level of detail across the entire surface patch.
- Characteristic and unavoidable small gaps between patches in trimmed NURBS surfaces, forcing time consuming and expensive surface repair in transitioning designs to analysis and manufacturing.
- Available as certified plug-in and a software development kit for OEM applications to promote the wide adoption of T-Splines technology.
- Revolutionary and Evolutionary - A revolution in design capabilities, yet fully compatible with industry standard modeling formats.
High value to the customer at affordable prices
- Includes capabilities typically found in tools 10 times as expensive.
- Embedded translation tools for push-button translation between polygonal models, T-Splines surfaces and NURBS surfaces
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